half display resolution
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@@ -5,10 +5,10 @@ use embassy_rp::{
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};
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use embassy_time::{Delay, Timer};
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use embedded_graphics::{
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Drawable,
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pixelcolor::{BinaryColor, Rgb555, Rgb565},
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prelude::{Point, Primitive, RgbColor, Size},
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primitives::{PrimitiveStyle, Rectangle, Triangle},
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Drawable, Pixel,
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pixelcolor::{Rgb565, raw::RawU16},
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prelude::{DrawTarget, OriginDimensions, Point, Primitive, RawData, RgbColor, Size},
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primitives::{PrimitiveStyle, Rectangle},
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};
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use embedded_hal_bus::spi::ExclusiveDevice;
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use st7365p_lcd::{Orientation, ST7365P};
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@@ -32,15 +32,82 @@ pub async fn display_task(
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);
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display.init(&mut Delay).unwrap();
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display.set_orientation(&Orientation::Landscape).unwrap();
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let mut virtual_display = VirtualDisplay::new(display, 320 / 2, 320 / 2);
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let thin_stroke = PrimitiveStyle::with_stroke(Rgb565::RED, 20);
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Rectangle::new(Point::new(10, 10), Size::new(100, 100))
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.into_styled(thin_stroke)
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.draw(&mut display)
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.draw(&mut virtual_display)
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.unwrap();
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loop {
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Timer::after_millis(500).await;
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}
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}
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/// simple abstraction over real display & resolution to reduce frame buffer size
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/// by cutting the resolution by 1/4
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struct VirtualDisplay {
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display: ST7365P<
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ExclusiveDevice<Spi<'static, SPI1, Blocking>, Output<'static>, Delay>,
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Output<'static>,
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Output<'static>,
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>,
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width: u32,
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height: u32,
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}
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impl VirtualDisplay {
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pub fn new(
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display: ST7365P<
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ExclusiveDevice<Spi<'static, SPI1, Blocking>, Output<'static>, Delay>,
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Output<'static>,
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Output<'static>,
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>,
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new_width: u32,
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new_height: u32,
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) -> Self {
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Self {
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display,
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width: new_width,
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height: new_height,
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}
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}
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}
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impl DrawTarget for VirtualDisplay {
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type Color = Rgb565;
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type Error = ();
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fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
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where
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I: IntoIterator<Item = Pixel<Self::Color>>,
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{
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for Pixel(coord, color) in pixels.into_iter() {
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// Check bounds on the *virtual* (already reduced) resolution
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if coord.x >= 0
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&& coord.y >= 0
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&& coord.x < self.width as i32
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&& coord.y < self.height as i32
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{
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let px = coord.x as u16 * 2;
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let py = coord.y as u16 * 2;
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let raw_color = RawU16::from(color).into_inner();
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// Draw the 2x2 block on the underlying hardware
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self.display.set_pixel(px, py, raw_color)?;
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self.display.set_pixel(px + 1, py, raw_color)?;
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self.display.set_pixel(px, py + 1, raw_color)?;
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self.display.set_pixel(px + 1, py + 1, raw_color)?;
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}
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}
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Ok(())
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}
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}
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impl OriginDimensions for VirtualDisplay {
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fn size(&self) -> Size {
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Size::new(self.width, self.height)
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}
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}
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