mirror of
https://github.com/LegitCamper/picocalc-os-rs.git
synced 2025-12-26 23:35:53 +00:00
do batching tiles again in fb
This commit is contained in:
@@ -84,7 +84,7 @@ pub async fn display_handler(mut display: DISPLAY) {
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FRAMEBUFFER
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.as_mut()
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.unwrap()
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.safe_draw(&mut display)
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.partial_draw(&mut display)
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.await
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.unwrap()
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};
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@@ -1,6 +1,5 @@
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use crate::display::{SCREEN_HEIGHT, SCREEN_WIDTH};
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use core::sync::atomic::{AtomicBool, Ordering};
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use embassy_sync::lazy_lock::LazyLock;
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use embedded_graphics::{
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draw_target::DrawTarget,
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pixelcolor::{
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@@ -16,9 +15,11 @@ use st7365p_lcd::ST7365P;
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const TILE_SIZE: usize = 16; // 16x16 tile
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const TILE_COUNT: usize = (SCREEN_WIDTH / TILE_SIZE) * (SCREEN_HEIGHT / TILE_SIZE); // 400 tiles
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const NUM_TILE_ROWS: usize = SCREEN_WIDTH / TILE_SIZE;
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const NUM_TILE_COLS: usize = SCREEN_WIDTH / TILE_SIZE;
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const MAX_BATCH_TILES: usize = (SCREEN_WIDTH / TILE_SIZE) * 2;
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type BatchTileBuf = [u16; MAX_BATCH_TILES];
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type BatchTileBuf = [u16; MAX_BATCH_TILES * TILE_SIZE * TILE_SIZE];
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pub const SIZE: usize = SCREEN_HEIGHT * SCREEN_WIDTH;
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@@ -27,7 +28,8 @@ pub static FB_PAUSED: AtomicBool = AtomicBool::new(false);
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#[allow(dead_code)]
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pub struct AtomicFrameBuffer<'a> {
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fb: &'a mut [u16],
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dirty_tiles: LazyLock<[AtomicBool; TILE_COUNT]>,
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dirty_tiles: [AtomicBool; TILE_COUNT],
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batch_tile_buf: BatchTileBuf,
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}
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impl<'a> AtomicFrameBuffer<'a> {
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@@ -35,7 +37,8 @@ impl<'a> AtomicFrameBuffer<'a> {
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assert!(buffer.len() == SIZE);
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Self {
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fb: buffer,
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dirty_tiles: LazyLock::new(|| [const { AtomicBool::new(true) }; TILE_COUNT]),
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dirty_tiles: core::array::from_fn(|_| AtomicBool::new(true)),
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batch_tile_buf: [0; MAX_BATCH_TILES * TILE_SIZE * TILE_SIZE],
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}
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}
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@@ -49,7 +52,7 @@ impl<'a> AtomicFrameBuffer<'a> {
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for ty in start_ty..=end_ty {
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for tx in start_tx..=end_tx {
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let tile_idx = ty * tiles_x + tx;
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self.dirty_tiles.get_mut()[tile_idx].store(true, Ordering::Release);
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self.dirty_tiles[tile_idx].store(true, Ordering::Release);
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}
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}
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}
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@@ -90,6 +93,19 @@ impl<'a> AtomicFrameBuffer<'a> {
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Ok(())
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}
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// Checks if a full draw would be faster than individual tile batches
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fn should_full_draw(&self) -> bool {
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let threshold_pixels = SIZE * 80 / 100;
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let mut dirty_pixels = 0;
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self.dirty_tiles.iter().any(|tile| {
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if tile.load(Ordering::Acquire) {
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dirty_pixels += TILE_SIZE * TILE_SIZE;
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}
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dirty_pixels >= threshold_pixels
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})
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}
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/// Sends the entire framebuffer to the display
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pub async fn draw<SPI, DC, RST, DELAY: DelayNs>(
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&mut self,
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@@ -110,14 +126,37 @@ impl<'a> AtomicFrameBuffer<'a> {
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)
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.await?;
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for tile in self.dirty_tiles.get_mut().iter() {
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for tile in self.dirty_tiles.iter() {
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tile.store(false, Ordering::Release);
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}
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Ok(())
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}
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pub async fn safe_draw<SPI, DC, RST, DELAY>(
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// copy N tiles horizontally to the right into batch tile buf
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fn append_tiles_to_batch(
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&mut self,
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tile_x: u16,
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tile_y: u16,
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total_tiles: u16, // number of tiles being written to buf
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) {
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debug_assert!(total_tiles as usize <= NUM_TILE_COLS);
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for batch_row_num in 0..TILE_SIZE {
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let batch_row_offset = batch_row_num * total_tiles as usize * TILE_SIZE;
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let batch_row = &mut self.batch_tile_buf
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[batch_row_offset..batch_row_offset + (total_tiles as usize * TILE_SIZE)];
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let fb_row_offset = (tile_y as usize * TILE_SIZE + batch_row_num) * SCREEN_WIDTH
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+ tile_x as usize * TILE_SIZE;
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let fb_row =
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&self.fb[fb_row_offset..fb_row_offset + (total_tiles as usize * TILE_SIZE)];
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batch_row.copy_from_slice(fb_row);
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}
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}
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// Pushes tiles to the display in batches to avoid full frame pushes (unless needed)
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pub async fn partial_draw<SPI, DC, RST, DELAY>(
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&mut self,
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display: &mut ST7365P<SPI, DC, RST, DELAY>,
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) -> Result<(), ()>
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@@ -127,43 +166,53 @@ impl<'a> AtomicFrameBuffer<'a> {
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RST: OutputPin,
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DELAY: DelayNs,
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{
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let tiles_x = SCREEN_WIDTH / TILE_SIZE;
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let _tiles_y = SCREEN_HEIGHT / TILE_SIZE;
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if self.should_full_draw() {
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return self.draw(display).await;
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}
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let tiles = self.dirty_tiles.get_mut();
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let mut pixel_buffer: heapless::Vec<u16, { TILE_SIZE * TILE_SIZE }> = heapless::Vec::new();
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for tile_row in 0..NUM_TILE_ROWS {
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let row_start_idx = tile_row * NUM_TILE_COLS;
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let mut col = 0;
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for tile_idx in 0..TILE_COUNT {
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if tiles[tile_idx].swap(false, Ordering::AcqRel) {
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let tx = tile_idx % tiles_x;
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let ty = tile_idx / tiles_x;
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while col < NUM_TILE_COLS {
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// Check for dirty tile
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if self.dirty_tiles[row_start_idx + col].swap(false, Ordering::Acquire) {
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let run_start = col;
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let mut run_len = 1;
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let x_start = tx * TILE_SIZE;
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let y_start = ty * TILE_SIZE;
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// Extend run while contiguous dirty tiles and within MAX_BATCH_TILES
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while col + 1 < NUM_TILE_COLS
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&& self.dirty_tiles[row_start_idx + col + 1].load(Ordering::Acquire)
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&& run_len < MAX_BATCH_TILES
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{
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col += 1;
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run_len += 1;
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}
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let x_end = (x_start + TILE_SIZE).min(SCREEN_WIDTH);
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let y_end = (y_start + TILE_SIZE).min(SCREEN_HEIGHT);
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// Copy the whole horizontal run into the batch buffer in one call
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let tile_x = run_start;
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let tile_y = tile_row;
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self.append_tiles_to_batch(tile_x as u16, tile_y as u16, run_len as u16);
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pixel_buffer.clear();
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// Compute coordinates for display write
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let start_x = tile_x * TILE_SIZE;
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let end_x = start_x + run_len * TILE_SIZE - 1;
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let start_y = tile_y * TILE_SIZE;
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let end_y = start_y + TILE_SIZE - 1;
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for y in y_start..y_end {
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let start = y * SCREEN_WIDTH + x_start;
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let end = y * SCREEN_WIDTH + x_end;
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pixel_buffer
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.extend_from_slice(&self.fb[start..end])
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.unwrap();
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// Send batch to display
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display
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.set_pixels_buffered(
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start_x as u16,
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start_y as u16,
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end_x as u16,
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end_y as u16,
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&self.batch_tile_buf[..run_len * TILE_SIZE * TILE_SIZE],
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)
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.await?;
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}
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display
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.set_pixels_buffered(
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x_start as u16,
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y_start as u16,
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(x_end - 1) as u16,
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(y_end - 1) as u16,
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&pixel_buffer,
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)
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.await
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.unwrap();
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col += 1;
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}
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}
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@@ -184,8 +233,8 @@ impl<'a> DrawTarget for AtomicFrameBuffer<'a> {
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for Pixel(coord, color) in pixels {
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if coord.x >= 0 && coord.y >= 0 {
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let x = coord.x as i32;
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let y = coord.y as i32;
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let x = coord.x;
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let y = coord.y;
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if (x as usize) < SCREEN_WIDTH && (y as usize) < SCREEN_HEIGHT {
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let idx = (y as usize) * SCREEN_WIDTH + (x as usize);
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@@ -279,7 +328,7 @@ impl<'a> DrawTarget for AtomicFrameBuffer<'a> {
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.take((self.size().width * self.size().height) as usize),
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)?;
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for tile in self.dirty_tiles.get_mut().iter() {
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for tile in self.dirty_tiles.iter() {
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tile.store(true, Ordering::Release);
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}
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