WIP gallery app

This commit is contained in:
2025-09-28 22:24:29 -06:00
parent d986f1409f
commit f353cad108
10 changed files with 204 additions and 40 deletions

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[package]
name = "gallery"
version = "0.1.0"
edition = "2024"
[dependencies]
abi = { path = "../../abi" }
embedded-graphics = "0.8.1"
tinybmp = "0.6.0"

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//! This build script copies the `memory.x` file from the crate root into
//! a directory where the linker can always find it at build time.
//! For many projects this is optional, as the linker always searches the
//! project root directory -- wherever `Cargo.toml` is. However, if you
//! are using a workspace or have a more complicated build setup, this
//! build script becomes required. Additionally, by requesting that
//! Cargo re-run the build script whenever `memory.x` is changed,
//! updating `memory.x` ensures a rebuild of the application with the
//! new memory settings.
use std::env;
use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
fn main() {
// Put `memory.x` in our output directory and ensure it's
// on the linker search path.
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
File::create(out.join("memory.x"))
.unwrap()
.write_all(include_bytes!("../memory.x"))
.unwrap();
println!("cargo:rustc-link-search={}", out.display());
println!("cargo:rerun-if-changed=memory.x");
println!("cargo:rustc-link-arg-bins=-Tmemory.x");
}

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#![no_std]
#![no_main]
extern crate alloc;
use abi::{
KeyCode, KeyState, Rng,
display::{Display, SCREEN_HEIGHT, SCREEN_WIDTH},
file_len, get_key, list_dir, lock_display, print, read_file, sleep,
};
use alloc::{format, vec::Vec};
use core::panic::PanicInfo;
use embedded_graphics::{Drawable, image::Image, prelude::*};
use tinybmp::Bmp;
#[panic_handler]
fn panic(info: &PanicInfo) -> ! {
print(&format!(
"user panic: {} @ {:?}",
info.message(),
info.location(),
));
loop {}
}
#[unsafe(no_mangle)]
pub extern "Rust" fn _start() {
main()
}
pub fn main() {
print("Starting Gallery app");
let mut display = Display;
let file = "/images/ferriseyes_tiny.bmp";
let mut bmp_buf = [0_u8; 3_000];
let read = read_file(file, 0, &mut bmp_buf);
let bmp = Bmp::from_slice(&bmp_buf[..read]).unwrap();
// ensure all draws show up at once
lock_display(true);
Image::new(&bmp, Point::new(10, 20))
.draw(&mut display)
.unwrap();
lock_display(false);
loop {
let event = get_key();
if event.state != KeyState::Idle {
match event.key {
KeyCode::Esc => return,
_ => (),
}
};
}
}