selection ui for user apps

works
This commit is contained in:
2025-11-04 13:43:48 -07:00
parent dd26e3528b
commit ee0d2880bb
12 changed files with 320 additions and 70 deletions

10
selection_ui/Cargo.toml Normal file
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[package]
name = "selection_ui"
version = "0.1.0"
edition = "2024"
[dependencies]
abi = { path = "../abi" }
embedded-graphics = "0.8.1"
embedded-layout = "0.4.2"
embedded-text = "0.7.3"

119
selection_ui/src/lib.rs Normal file
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#![no_std]
extern crate alloc;
use abi::{
display::Display,
get_key,
keyboard::{KeyCode, KeyState},
print, sleep,
};
use alloc::vec::Vec;
use embedded_graphics::{
Drawable,
mono_font::{MonoTextStyle, ascii::FONT_10X20},
pixelcolor::Rgb565,
prelude::{Dimensions, Point, Primitive, RgbColor, Size},
primitives::{PrimitiveStyle, Rectangle},
text::Text,
};
use embedded_layout::{
align::{horizontal, vertical},
layout::linear::{FixedMargin, LinearLayout},
prelude::*,
};
use embedded_text::TextBox;
pub struct SelectionUi<'a> {
selection: usize,
items: &'a [&'a str],
error: &'a str,
last_bounds: Option<Rectangle>,
}
impl<'a> SelectionUi<'a> {
pub fn new(items: &'a [&'a str], error: &'a str) -> Self {
Self {
selection: 0,
items,
error,
last_bounds: None,
}
}
pub fn run_selection_ui(&mut self, display: &mut Display) -> Result<Option<usize>, ()> {
self.draw(display)?;
let selection;
loop {
let key = get_key();
if key.state == KeyState::Pressed {
print!("Got Key press: {:?}", key.key);
if let Some(s) = self.update(display, key.key)? {
selection = Some(s);
break;
}
}
}
Ok(selection)
}
/// updates the display with a new keypress.
/// returns selection idx if selected
pub fn update(&mut self, display: &mut Display, key: KeyCode) -> Result<Option<usize>, ()> {
match key {
KeyCode::JoyUp => {
self.selection = self.selection.saturating_sub(1);
}
KeyCode::JoyDown => {
self.selection = self.selection.saturating_add(1);
}
KeyCode::Enter | KeyCode::JoyRight => return Ok(Some(self.selection)),
_ => return Ok(Some(self.selection)),
};
self.draw(display)?;
Ok(None)
}
fn draw(&mut self, display: &mut Display) -> Result<(), ()> {
let text_style = MonoTextStyle::new(&FONT_10X20, Rgb565::WHITE);
let display_area = display.bounding_box();
if self.items.is_empty() {
TextBox::new(
&self.error,
Rectangle::new(
Point::new(25, 25),
Size::new(display_area.size.width - 50, display_area.size.width - 50),
),
text_style,
)
.draw(display)
.unwrap();
}
let mut views: Vec<Text<MonoTextStyle<Rgb565>>> = Vec::new();
for i in self.items {
views.push(Text::new(i, Point::zero(), text_style));
}
let views_group = Views::new(views.as_mut_slice());
let layout = LinearLayout::vertical(views_group)
.with_alignment(horizontal::Center)
.with_spacing(FixedMargin(5))
.arrange()
.align_to(&display_area, horizontal::Center, vertical::Center);
// draw selected box
let selected_bounds = layout.inner().get(self.selection).ok_or(())?.bounding_box();
Rectangle::new(selected_bounds.top_left, selected_bounds.size)
.into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
.draw(display)?;
self.last_bounds = Some(layout.bounds());
layout.draw(display)?;
Ok(())
}
}