semi-working snake game
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10
user-apps/snake/Cargo.toml
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10
user-apps/snake/Cargo.toml
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[package]
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name = "snake"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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abi = { path = "../../abi" }
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embedded-graphics = "0.8.1"
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embedded-snake = { path = "../../../embedded-snake-rs" }
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rand = { version = "0.9.0", default-features = false }
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28
user-apps/snake/build.rs
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28
user-apps/snake/build.rs
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//! This build script copies the `memory.x` file from the crate root into
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//! a directory where the linker can always find it at build time.
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//! For many projects this is optional, as the linker always searches the
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//! project root directory -- wherever `Cargo.toml` is. However, if you
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//! are using a workspace or have a more complicated build setup, this
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//! build script becomes required. Additionally, by requesting that
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//! Cargo re-run the build script whenever `memory.x` is changed,
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//! updating `memory.x` ensures a rebuild of the application with the
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//! new memory settings.
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use std::env;
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use std::fs::File;
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use std::io::Write;
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use std::path::PathBuf;
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fn main() {
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// Put `memory.x` in our output directory and ensure it's
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// on the linker search path.
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let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
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File::create(out.join("memory.x"))
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.unwrap()
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.write_all(include_bytes!("../memory.x"))
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.unwrap();
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println!("cargo:rustc-link-search={}", out.display());
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println!("cargo:rerun-if-changed=memory.x");
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println!("cargo:rustc-link-arg-bins=-Tmemory.x");
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}
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69
user-apps/snake/src/main.rs
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69
user-apps/snake/src/main.rs
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#![no_std]
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#![no_main]
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extern crate alloc;
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use abi::{
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KeyCode, Rng,
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display::{Display, SCREEN_HEIGHT, SCREEN_WIDTH},
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get_key, lock_display, print, sleep,
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};
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use alloc::format;
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use core::panic::PanicInfo;
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use embedded_graphics::{pixelcolor::Rgb565, prelude::RgbColor};
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use embedded_snake::{Direction, SnakeGame};
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#[panic_handler]
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fn panic(info: &PanicInfo) -> ! {
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print(&format!(
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"user panic: {} @ {:?}",
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info.message(),
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info.location(),
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));
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loop {}
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}
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#[unsafe(no_mangle)]
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pub extern "Rust" fn _start() {
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main()
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}
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const CELL_SIZE: usize = 8;
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pub fn main() {
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print("Starting Snake app");
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let mut display = Display;
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let mut game = SnakeGame::<100, Rgb565, Rng>::new(
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SCREEN_WIDTH as u16,
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SCREEN_HEIGHT as u16,
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CELL_SIZE as u16,
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CELL_SIZE as u16,
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Rng,
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Rgb565::BLACK,
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Rgb565::GREEN,
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Rgb565::RED,
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50,
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);
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loop {
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if let Some(event) = get_key() {
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let direction = match event.key {
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KeyCode::Up => Direction::Up,
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KeyCode::Down => Direction::Down,
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KeyCode::Right => Direction::Right,
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KeyCode::Left => Direction::Left,
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KeyCode::Esc => return,
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_ => Direction::None,
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};
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game.set_direction(direction);
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}
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// ensure all draws show up at once
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lock_display(true);
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game.pre_draw(&mut display);
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game.draw(&mut display);
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lock_display(false);
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sleep(15);
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}
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}
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