add status bar
This commit is contained in:
31
Cargo.lock
generated
31
Cargo.lock
generated
@@ -39,6 +39,12 @@ version = "0.7.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50"
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[[package]]
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name = "arrform"
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version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e7cf566ecc5c9d82b973e81d30babf6583c9b497f86295c952d538c3254ef4e6"
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[[package]]
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name = "ascii-canvas"
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version = "3.0.0"
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@@ -805,6 +811,27 @@ dependencies = [
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"embedded-io",
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]
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[[package]]
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name = "embedded-layout"
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version = "0.4.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9a90553247f2b05c59ac7894ea13d830636c2b1203fa03bff400eddbd1fa9f52"
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dependencies = [
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"embedded-graphics",
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"embedded-layout-macros",
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]
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[[package]]
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name = "embedded-layout-macros"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4f6e621fe4c7e05b695274b722dc0a60bacd1c8696b58191baa0154713d52400"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 2.0.104",
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]
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[[package]]
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name = "embedded-sdmmc"
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version = "0.8.0"
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@@ -1871,7 +1898,10 @@ dependencies = [
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name = "shared"
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version = "0.1.0"
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dependencies = [
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"arrform",
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"embedded-graphics",
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"embedded-graphics-core",
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"embedded-layout",
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]
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[[package]]
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@@ -1886,6 +1916,7 @@ version = "0.1.0"
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dependencies = [
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"embedded-graphics",
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"embedded-graphics-simulator",
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"embedded-layout",
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"shared",
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]
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@@ -4,4 +4,7 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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arrform = "0.1.1"
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embedded-graphics = "0.8.1"
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embedded-graphics-core = "0.4.0"
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embedded-layout = "0.4.2"
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@@ -1,106 +1,74 @@
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#![feature(ascii_char)]
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pub mod screen {
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use arrform::{ArrForm, arrform};
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use embedded_graphics::{
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Drawable,
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draw_target::DrawTarget,
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mono_font::{MonoTextStyle, ascii::FONT_10X20},
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pixelcolor::Rgb565,
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prelude::{Point, RgbColor, Size},
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primitives::Rectangle,
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text::Text,
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};
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use embedded_layout::{
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align::{horizontal, vertical},
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layout::linear::LinearLayout,
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prelude::*,
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};
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use embedded_graphics::{
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mono_font::{
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MonoFont, MonoTextStyle,
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ascii::{FONT_6X9, FONT_10X20},
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},
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pixelcolor::{BinaryColor, Rgb565},
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prelude::{Point, WebColors, *},
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primitives::{Circle, Line, PrimitiveStyle, Rectangle},
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text::{Alignment, Baseline, Text, TextStyle},
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};
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pub const SCREEN_WIDTH: usize = 320;
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pub const SCREEN_HEIGHT: usize = 320;
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pub const SCREEN_WIDTH: usize = 320;
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pub const SCREEN_HEIGHT: usize = 320;
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const SCREEN_ROWS: usize = 15;
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const SCREEN_COLS: usize = 31;
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const FONT: MonoFont = FONT_10X20;
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const COLOR: Rgb565 = Rgb565::CSS_LAWN_GREEN;
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pub const STATUS_BAR_WIDTH: usize = 320;
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pub const STATUS_BAR_HEIGHT: usize = 40;
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pub struct Cursor {
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x: u16,
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y: u16,
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}
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impl Cursor {
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fn new(x: u16, y: u16) -> Self {
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Self { x, y }
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pub struct UI {
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pub status_bar: StatusBar,
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}
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}
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pub struct TextBuffer {
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grid: [[Option<char>; SCREEN_COLS]; SCREEN_ROWS],
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cursor: Cursor,
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}
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impl TextBuffer {
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impl UI {
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pub fn new() -> Self {
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Self {
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grid: [[None; SCREEN_COLS]; SCREEN_ROWS],
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cursor: Cursor { x: 0, y: 0 },
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status_bar: StatusBar {
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battery: 100,
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backlight: 100,
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volume: 100,
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},
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}
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}
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/// writes char at cursor
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pub fn write_char(&mut self, ch: char) {
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for (i, row) in self.grid.iter_mut().enumerate() {
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for (j, col) in row.iter_mut().enumerate() {
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if i as u16 == self.cursor.x && j as u16 == self.cursor.y {
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*col = Some(ch)
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}
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}
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}
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}
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pub fn draw_status_bar<D: DrawTarget<Color = Rgb565>>(&mut self, target: &mut D) {
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let text_style = MonoTextStyle::new(&FONT_10X20, Rgb565::WHITE);
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/// fills text buffer with char
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pub fn fill(&mut self, ch: char) {
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for i in 0..SCREEN_ROWS {
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for j in 0..SCREEN_COLS {
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self.cursor = Cursor::new(i as u16, j as u16);
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self.write_char(ch);
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}
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}
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}
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pub fn scroll_up(&mut self) {
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let (top, bottom) = self.grid.split_at_mut(SCREEN_ROWS - 1);
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for (dest, src) in top.iter_mut().zip(&bottom[1..]) {
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dest.copy_from_slice(src);
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}
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self.grid[SCREEN_ROWS - 1].fill(None);
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}
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pub fn draw<D: DrawTarget<Color = Rgb565>>(&mut self, target: &mut D) {
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let style = MonoTextStyle::new(&FONT, COLOR);
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let char_width = FONT.character_size.width as i32;
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let char_height = FONT.character_size.height as i32;
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let matrix_width = SCREEN_COLS as i32 * char_width;
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let matrix_height = SCREEN_ROWS as i32 * char_height;
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let offset_x = (SCREEN_WIDTH as i32 - matrix_width) / 2;
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let offset_y = (SCREEN_HEIGHT as i32 - matrix_height) / 2;
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for (i, row) in self.grid.iter().enumerate() {
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for (j, col) in row[1..].iter().enumerate() {
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if let Some(ch) = col {
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let pos = Point::new(
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offset_x + (j as i32) * char_width,
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offset_y + (i as i32) * char_height,
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let status_bar = Rectangle::new(
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Point::new(0, 0),
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Size::new(STATUS_BAR_WIDTH as u32, STATUS_BAR_HEIGHT as u32),
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);
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let _ = Text::with_baseline(
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ch.as_ascii().unwrap().as_str(),
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pos,
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style,
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Baseline::Top,
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let _ = LinearLayout::horizontal(
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Chain::new(Text::new(
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arrform!(20, "Bat: {}", self.status_bar.battery).as_str(),
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Point::zero(),
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text_style,
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))
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.append(Text::new(
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arrform!(20, "Lght: {}", self.status_bar.backlight).as_str(),
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Point::zero(),
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text_style,
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))
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.append(Text::new(
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arrform!(20, "Vol: {}", self.status_bar.volume).as_str(),
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Point::zero(),
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text_style,
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)),
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)
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.arrange()
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.align_to(&status_bar, horizontal::Center, vertical::Center)
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.draw(target);
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}
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}
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}
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pub struct StatusBar {
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pub battery: u8,
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pub backlight: u8,
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pub volume: u8,
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}
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}
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@@ -6,4 +6,5 @@ edition = "2024"
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[dependencies]
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embedded-graphics = "0.8.1"
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embedded-graphics-simulator = "0.7.0"
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embedded-layout = "0.4.2"
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shared = { path = "../shared" }
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@@ -1,29 +1,17 @@
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#![feature(ascii_char)]
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use embedded_graphics::{
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geometry::Size,
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mono_font::{
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MonoFont, MonoTextStyle,
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ascii::{FONT_6X9, FONT_10X20},
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},
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pixelcolor::{BinaryColor, Rgb565},
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prelude::{Point, WebColors, *},
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primitives::{Circle, Line, PrimitiveStyle, Rectangle},
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text::{Alignment, Baseline, Text, TextStyle},
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};
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use embedded_graphics::{pixelcolor::Rgb565, prelude::Size};
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use embedded_graphics_simulator::{
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BinaryColorTheme, OutputSettingsBuilder, SimulatorDisplay, Window,
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};
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use shared::{SCREEN_HEIGHT, SCREEN_WIDTH, TextBuffer};
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use shared::screen::{SCREEN_HEIGHT, SCREEN_WIDTH, UI};
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fn main() -> Result<(), core::convert::Infallible> {
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let mut display =
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SimulatorDisplay::<Rgb565>::new(Size::new(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32));
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let mut textbuffer = TextBuffer::new();
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textbuffer.fill('A');
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textbuffer.draw(&mut display);
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let mut ui = UI::new();
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ui.draw_status_bar(&mut display);
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let output_settings = OutputSettingsBuilder::new().build();
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Window::new("Hello World", &output_settings).show_static(&display);
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