improve how fps is drawn to avoid being drawn over

This commit is contained in:
2025-11-08 22:54:12 -07:00
parent d9af87eb92
commit 0e6e4e45c8
3 changed files with 230 additions and 173 deletions

View File

@@ -11,7 +11,7 @@ doctest = false
bench = false
[features]
default = ["rp235x", "defmt"]
default = ["rp235x", "defmt", "fps"]
pimoroni2w = ["rp235x"]
rp2040 = ["embassy-rp/rp2040"]
rp235x = ["embassy-rp/rp235xb"]

View File

@@ -16,7 +16,7 @@ use embedded_hal_bus::spi::ExclusiveDevice;
use st7365p_lcd::ST7365P;
#[cfg(feature = "fps")]
pub use fps::FPS_COUNTER;
pub use framebuffer::fps::{FPS_CANVAS, FPS_COUNTER};
type DISPLAY = ST7365P<
ExclusiveDevice<Spi<'static, SPI1, Async>, Output<'static>, Delay>,
@@ -82,6 +82,14 @@ pub async fn init_display(
#[embassy_executor::task]
pub async fn display_handler(mut display: DISPLAY) {
loop {
// renders fps text to canvas
#[cfg(feature = "fps")]
unsafe {
if FPS_COUNTER.should_draw() {
FPS_CANVAS.draw_fps().await;
}
}
if !FB_PAUSED.load(Ordering::Acquire) {
unsafe {
FRAMEBUFFER
@@ -97,167 +105,3 @@ pub async fn display_handler(mut display: DISPLAY) {
Timer::after_millis(10).await;
}
}
#[cfg(feature = "fps")]
mod fps {
use crate::display::{DISPLAY, SCREEN_WIDTH};
use core::fmt::Write;
use embassy_time::{Duration, Instant};
use embedded_graphics::{
Drawable, Pixel,
draw_target::DrawTarget,
geometry::Point,
mono_font::{MonoTextStyle, ascii::FONT_8X13},
pixelcolor::Rgb565,
prelude::{IntoStorage, OriginDimensions, RgbColor, Size},
text::{Alignment, Text},
};
pub static mut FPS_COUNTER: FpsCounter = FpsCounter::new();
pub static mut FPS_CANVAS: FpsCanvas = FpsCanvas::new();
pub async fn draw_fps(mut display: &mut DISPLAY) {
let mut buf: heapless::String<FPS_LEN> = heapless::String::new();
let fps = unsafe { FPS_COUNTER.smoothed };
let _ = write!(buf, "FPS: {}", fps as u8);
unsafe { FPS_CANVAS.clear() };
let text_style = MonoTextStyle::new(&FONT_8X13, Rgb565::WHITE);
Text::with_alignment(
buf.as_str(),
Point::new(
FPS_CANVAS_WIDTH as i32 / 2,
(FPS_CANVAS_HEIGHT as i32 + 8) / 2,
),
text_style,
Alignment::Center,
)
.draw(unsafe { &mut FPS_CANVAS })
.unwrap();
unsafe { FPS_CANVAS.draw(&mut display).await };
}
// "FPS: 120" = 8 len
const FPS_LEN: usize = 8;
const FPS_CANVAS_WIDTH: usize = (FONT_8X13.character_size.width + 4) as usize * FPS_LEN;
const FPS_CANVAS_HEIGHT: usize = FONT_8X13.character_size.height as usize;
pub struct FpsCanvas {
canvas: [u16; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
top_left: Point,
}
impl FpsCanvas {
const fn new() -> Self {
let top_right = Point::new((SCREEN_WIDTH - FPS_CANVAS_WIDTH) as i32, 0);
Self {
canvas: [0; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
top_left: top_right,
}
}
fn clear(&mut self) {
for p in &mut self.canvas {
*p = 0;
}
}
async fn draw(&self, display: &mut DISPLAY) {
let top_left = self.top_left;
for y in 0..FPS_CANVAS_HEIGHT {
let row_start = y * FPS_CANVAS_WIDTH;
let row_end = row_start + FPS_CANVAS_WIDTH;
let row = &self.canvas[row_start..row_end];
display
.set_pixels_buffered(
top_left.x as u16,
top_left.y as u16 + y as u16,
top_left.x as u16 + FPS_CANVAS_WIDTH as u16 - 1,
y as u16,
row,
)
.await
.unwrap();
}
}
}
impl DrawTarget for FpsCanvas {
type Error = ();
type Color = Rgb565;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(point, color) in pixels {
if point.x < 0
|| point.x >= FPS_CANVAS_WIDTH as i32
|| point.y < 0
|| point.y >= FPS_CANVAS_HEIGHT as i32
{
continue;
}
let index = (point.y as usize) * FPS_CANVAS_WIDTH + point.x as usize;
self.canvas[index] = color.into_storage();
}
Ok(())
}
}
impl OriginDimensions for FpsCanvas {
fn size(&self) -> Size {
Size::new(FPS_CANVAS_WIDTH as u32, FPS_CANVAS_HEIGHT as u32)
}
}
pub struct FpsCounter {
last_frame: Option<Instant>,
smoothed: f32,
last_draw: Option<Instant>,
}
impl FpsCounter {
pub const fn new() -> Self {
Self {
last_frame: None,
smoothed: 0.0,
last_draw: None,
}
}
// Is called once per frame or partial frame to update FPS
pub fn measure(&mut self) {
let now = Instant::now();
if let Some(last) = self.last_frame {
let dt_us = (now - last).as_micros() as f32;
if dt_us > 0.0 {
let current = 1_000_000.0 / dt_us;
self.smoothed = if self.smoothed == 0.0 {
current
} else {
0.9 * self.smoothed + 0.1 * current
};
}
}
self.last_frame = Some(now);
}
pub fn should_draw(&mut self) -> bool {
let now = Instant::now();
match self.last_draw {
Some(last) if now - last < Duration::from_millis(200) => false,
_ => {
self.last_draw = Some(now);
true
}
}
}
}
}

View File

@@ -13,6 +13,9 @@ use embedded_hal_2::digital::OutputPin;
use embedded_hal_async::{delay::DelayNs, spi::SpiDevice};
use st7365p_lcd::ST7365P;
#[cfg(feature = "fps")]
use fps::{FPS_CANVAS, FPS_CANVAS_HEIGHT, FPS_CANVAS_WIDTH, FPS_CANVAS_X, FPS_CANVAS_Y};
const TILE_SIZE: usize = 16; // 16x16 tile
const TILE_COUNT: usize = (SCREEN_WIDTH / TILE_SIZE) * (SCREEN_HEIGHT / TILE_SIZE); // 400 tiles
const NUM_TILE_ROWS: usize = SCREEN_WIDTH / TILE_SIZE;
@@ -138,6 +141,26 @@ impl<'a> AtomicFrameBuffer<'a> {
Ok(())
}
// used when doing a full screen refresh fps must be drawn into fb
// unfortunately it is not garenteed to not be drawn over before
// being pushed to the display
#[cfg(feature = "fps")]
pub fn draw_fps_into_fb(&mut self) {
unsafe {
let canvas = &FPS_CANVAS.canvas;
for y in 0..FPS_CANVAS_HEIGHT {
let fb_y = FPS_CANVAS_Y + y;
let fb_row_start = fb_y * SCREEN_WIDTH + FPS_CANVAS_X;
let canvas_row_start = y * FPS_CANVAS_WIDTH;
self.fb[fb_row_start..fb_row_start + FPS_CANVAS_WIDTH].copy_from_slice(
&canvas[canvas_row_start..canvas_row_start + FPS_CANVAS_WIDTH],
);
}
}
}
// copy N tiles horizontally to the right into batch tile buf
fn append_tiles_to_batch(
&mut self,
@@ -157,6 +180,45 @@ impl<'a> AtomicFrameBuffer<'a> {
&self.fb[fb_row_offset..fb_row_offset + (total_tiles as usize * TILE_SIZE)];
batch_row.copy_from_slice(fb_row);
// override fps pixel region with fps
// avoids writing to fps, and having it overridden before draw
#[cfg(feature = "fps")]
{
let global_y = tile_y as usize * TILE_SIZE + batch_row_num;
if global_y >= FPS_CANVAS_Y && global_y < FPS_CANVAS_Y + FPS_CANVAS_HEIGHT {
let start_x = tile_x as usize * TILE_SIZE;
let end_x = start_x + (total_tiles as usize * TILE_SIZE);
// horizontal overlap check
let fps_x0 = FPS_CANVAS_X;
let fps_x1 = FPS_CANVAS_X + FPS_CANVAS_WIDTH;
let x0 = start_x.max(fps_x0);
let x1 = end_x.min(fps_x1);
if x1 > x0 {
let row_in_fps = global_y - FPS_CANVAS_Y;
let fps_off = row_in_fps
.checked_mul(FPS_CANVAS_WIDTH)
.and_then(|v| v.checked_add(x0 - fps_x0));
let batch_off = x0 - start_x;
let len = x1 - x0;
if let Some(fps_off) = fps_off {
let fps_len_ok = fps_off + len <= unsafe { FPS_CANVAS.canvas.len() };
let batch_len_ok = batch_off + len <= batch_row.len();
if fps_len_ok && batch_len_ok {
batch_row[batch_off..batch_off + len].copy_from_slice(unsafe {
&FPS_CANVAS.canvas[fps_off..fps_off + len]
});
}
}
}
}
}
}
}
@@ -172,11 +234,23 @@ impl<'a> AtomicFrameBuffer<'a> {
DELAY: DelayNs,
{
if self.should_full_draw() {
self.draw_fps_into_fb();
return self.draw(display).await;
}
#[cfg(feature = "fps")]
let mut any_drawn = false;
{
let fps_tile_x = FPS_CANVAS_X / TILE_SIZE;
let fps_tile_y = FPS_CANVAS_Y / TILE_SIZE;
let fps_tile_w = (FPS_CANVAS_WIDTH + TILE_SIZE - 1) / TILE_SIZE;
let fps_tile_h = (FPS_CANVAS_HEIGHT + TILE_SIZE - 1) / TILE_SIZE;
for ty in fps_tile_y..fps_tile_y + fps_tile_h {
for tx in fps_tile_x..fps_tile_x + fps_tile_w {
self.dirty_tiles[ty * NUM_TILE_COLS + tx].store(true, Ordering::Release);
}
}
}
for tile_row in 0..NUM_TILE_ROWS {
let row_start_idx = tile_row * NUM_TILE_COLS;
@@ -218,10 +292,6 @@ impl<'a> AtomicFrameBuffer<'a> {
&self.batch_tile_buf[..run_len * TILE_SIZE * TILE_SIZE],
)
.await?;
if cfg!(feature = "fps") {
any_drawn = true;
}
}
col += 1;
@@ -229,8 +299,8 @@ impl<'a> AtomicFrameBuffer<'a> {
}
#[cfg(feature = "fps")]
if any_drawn {
unsafe { crate::display::FPS_COUNTER.measure() }
unsafe {
crate::display::FPS_COUNTER.measure()
}
Ok(())
@@ -358,3 +428,146 @@ impl<'a> OriginDimensions for AtomicFrameBuffer<'a> {
Size::new(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32)
}
}
#[cfg(feature = "fps")]
pub mod fps {
use crate::display::SCREEN_WIDTH;
use core::fmt::Write;
use embassy_time::{Duration, Instant};
use embedded_graphics::{
Drawable, Pixel,
draw_target::DrawTarget,
geometry::Point,
mono_font::{MonoTextStyle, ascii::FONT_8X13},
pixelcolor::Rgb565,
prelude::{IntoStorage, OriginDimensions, RgbColor, Size},
text::{Alignment, Text},
};
pub static mut FPS_COUNTER: FpsCounter = FpsCounter::new();
pub static mut FPS_CANVAS: FpsCanvas = FpsCanvas::new();
// "FPS: 120" = 8 len
const FPS_LEN: usize = 8;
pub const FPS_CANVAS_WIDTH: usize = (FONT_8X13.character_size.width + 4) as usize * FPS_LEN;
pub const FPS_CANVAS_HEIGHT: usize = FONT_8X13.character_size.height as usize;
// puts canvas in the top right of the display
// top left point of canvas
pub const FPS_CANVAS_X: usize = SCREEN_WIDTH - FPS_CANVAS_WIDTH;
pub const FPS_CANVAS_Y: usize = 0;
pub struct FpsCanvas {
pub canvas: [u16; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
}
impl FpsCanvas {
const fn new() -> Self {
Self {
canvas: [0; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
}
}
fn clear(&mut self) {
for p in &mut self.canvas {
*p = 0;
}
}
pub async fn draw_fps(&mut self) {
let mut buf: heapless::String<FPS_LEN> = heapless::String::new();
let fps = unsafe { FPS_COUNTER.smoothed };
let _ = write!(buf, "FPS: {}", fps as u8);
self.clear();
let text_style = MonoTextStyle::new(&FONT_8X13, Rgb565::WHITE);
Text::with_alignment(
buf.as_str(),
Point::new(
FPS_CANVAS_WIDTH as i32 / 2,
(FPS_CANVAS_HEIGHT as i32 + 8) / 2,
),
text_style,
Alignment::Center,
)
.draw(self)
.unwrap();
}
}
impl DrawTarget for FpsCanvas {
type Error = ();
type Color = Rgb565;
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
where
I: IntoIterator<Item = Pixel<Self::Color>>,
{
for Pixel(point, color) in pixels {
if point.x < 0
|| point.x >= FPS_CANVAS_WIDTH as i32
|| point.y < 0
|| point.y >= FPS_CANVAS_HEIGHT as i32
{
continue;
}
let index = (point.y as usize) * FPS_CANVAS_WIDTH + point.x as usize;
self.canvas[index] = color.into_storage();
}
Ok(())
}
}
impl OriginDimensions for FpsCanvas {
fn size(&self) -> Size {
Size::new(FPS_CANVAS_WIDTH as u32, FPS_CANVAS_HEIGHT as u32)
}
}
pub struct FpsCounter {
last_frame: Option<Instant>,
smoothed: f32,
last_draw: Option<Instant>,
}
impl FpsCounter {
pub const fn new() -> Self {
Self {
last_frame: None,
smoothed: 0.0,
last_draw: None,
}
}
// Is called once per frame or partial frame to update FPS
pub fn measure(&mut self) {
let now = Instant::now();
if let Some(last) = self.last_frame {
let dt_us = (now - last).as_micros() as f32;
if dt_us > 0.0 {
let current = 1_000_000.0 / dt_us;
self.smoothed = if self.smoothed == 0.0 {
current
} else {
0.9 * self.smoothed + 0.1 * current
};
}
}
self.last_frame = Some(now);
}
pub fn should_draw(&mut self) -> bool {
let now = Instant::now();
match self.last_draw {
Some(last) if now - last < Duration::from_millis(200) => false,
_ => {
self.last_draw = Some(now);
true
}
}
}
}
}