mirror of
https://github.com/LegitCamper/picocalc-os-rs.git
synced 2025-12-27 07:45:28 +00:00
improve how fps is drawn to avoid being drawn over
This commit is contained in:
@@ -11,7 +11,7 @@ doctest = false
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bench = false
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[features]
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default = ["rp235x", "defmt"]
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default = ["rp235x", "defmt", "fps"]
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pimoroni2w = ["rp235x"]
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rp2040 = ["embassy-rp/rp2040"]
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rp235x = ["embassy-rp/rp235xb"]
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@@ -16,7 +16,7 @@ use embedded_hal_bus::spi::ExclusiveDevice;
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use st7365p_lcd::ST7365P;
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#[cfg(feature = "fps")]
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pub use fps::FPS_COUNTER;
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pub use framebuffer::fps::{FPS_CANVAS, FPS_COUNTER};
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type DISPLAY = ST7365P<
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ExclusiveDevice<Spi<'static, SPI1, Async>, Output<'static>, Delay>,
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@@ -82,6 +82,14 @@ pub async fn init_display(
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#[embassy_executor::task]
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pub async fn display_handler(mut display: DISPLAY) {
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loop {
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// renders fps text to canvas
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#[cfg(feature = "fps")]
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unsafe {
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if FPS_COUNTER.should_draw() {
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FPS_CANVAS.draw_fps().await;
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}
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}
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if !FB_PAUSED.load(Ordering::Acquire) {
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unsafe {
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FRAMEBUFFER
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@@ -97,167 +105,3 @@ pub async fn display_handler(mut display: DISPLAY) {
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Timer::after_millis(10).await;
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}
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}
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#[cfg(feature = "fps")]
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mod fps {
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use crate::display::{DISPLAY, SCREEN_WIDTH};
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use core::fmt::Write;
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use embassy_time::{Duration, Instant};
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use embedded_graphics::{
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Drawable, Pixel,
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draw_target::DrawTarget,
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geometry::Point,
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mono_font::{MonoTextStyle, ascii::FONT_8X13},
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pixelcolor::Rgb565,
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prelude::{IntoStorage, OriginDimensions, RgbColor, Size},
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text::{Alignment, Text},
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};
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pub static mut FPS_COUNTER: FpsCounter = FpsCounter::new();
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pub static mut FPS_CANVAS: FpsCanvas = FpsCanvas::new();
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pub async fn draw_fps(mut display: &mut DISPLAY) {
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let mut buf: heapless::String<FPS_LEN> = heapless::String::new();
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let fps = unsafe { FPS_COUNTER.smoothed };
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let _ = write!(buf, "FPS: {}", fps as u8);
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unsafe { FPS_CANVAS.clear() };
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let text_style = MonoTextStyle::new(&FONT_8X13, Rgb565::WHITE);
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Text::with_alignment(
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buf.as_str(),
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Point::new(
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FPS_CANVAS_WIDTH as i32 / 2,
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(FPS_CANVAS_HEIGHT as i32 + 8) / 2,
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),
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text_style,
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Alignment::Center,
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)
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.draw(unsafe { &mut FPS_CANVAS })
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.unwrap();
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unsafe { FPS_CANVAS.draw(&mut display).await };
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}
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// "FPS: 120" = 8 len
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const FPS_LEN: usize = 8;
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const FPS_CANVAS_WIDTH: usize = (FONT_8X13.character_size.width + 4) as usize * FPS_LEN;
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const FPS_CANVAS_HEIGHT: usize = FONT_8X13.character_size.height as usize;
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pub struct FpsCanvas {
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canvas: [u16; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
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top_left: Point,
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}
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impl FpsCanvas {
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const fn new() -> Self {
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let top_right = Point::new((SCREEN_WIDTH - FPS_CANVAS_WIDTH) as i32, 0);
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Self {
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canvas: [0; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
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top_left: top_right,
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}
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}
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fn clear(&mut self) {
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for p in &mut self.canvas {
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*p = 0;
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}
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}
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async fn draw(&self, display: &mut DISPLAY) {
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let top_left = self.top_left;
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for y in 0..FPS_CANVAS_HEIGHT {
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let row_start = y * FPS_CANVAS_WIDTH;
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let row_end = row_start + FPS_CANVAS_WIDTH;
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let row = &self.canvas[row_start..row_end];
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display
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.set_pixels_buffered(
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top_left.x as u16,
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top_left.y as u16 + y as u16,
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top_left.x as u16 + FPS_CANVAS_WIDTH as u16 - 1,
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y as u16,
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row,
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)
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.await
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.unwrap();
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}
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}
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}
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impl DrawTarget for FpsCanvas {
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type Error = ();
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type Color = Rgb565;
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fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
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where
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I: IntoIterator<Item = Pixel<Self::Color>>,
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{
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for Pixel(point, color) in pixels {
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if point.x < 0
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|| point.x >= FPS_CANVAS_WIDTH as i32
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|| point.y < 0
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|| point.y >= FPS_CANVAS_HEIGHT as i32
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{
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continue;
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}
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let index = (point.y as usize) * FPS_CANVAS_WIDTH + point.x as usize;
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self.canvas[index] = color.into_storage();
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}
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Ok(())
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}
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}
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impl OriginDimensions for FpsCanvas {
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fn size(&self) -> Size {
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Size::new(FPS_CANVAS_WIDTH as u32, FPS_CANVAS_HEIGHT as u32)
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}
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}
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pub struct FpsCounter {
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last_frame: Option<Instant>,
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smoothed: f32,
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last_draw: Option<Instant>,
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}
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impl FpsCounter {
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pub const fn new() -> Self {
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Self {
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last_frame: None,
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smoothed: 0.0,
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last_draw: None,
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}
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}
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// Is called once per frame or partial frame to update FPS
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pub fn measure(&mut self) {
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let now = Instant::now();
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if let Some(last) = self.last_frame {
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let dt_us = (now - last).as_micros() as f32;
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if dt_us > 0.0 {
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let current = 1_000_000.0 / dt_us;
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self.smoothed = if self.smoothed == 0.0 {
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current
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} else {
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0.9 * self.smoothed + 0.1 * current
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};
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}
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}
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self.last_frame = Some(now);
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}
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pub fn should_draw(&mut self) -> bool {
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let now = Instant::now();
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match self.last_draw {
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Some(last) if now - last < Duration::from_millis(200) => false,
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_ => {
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self.last_draw = Some(now);
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true
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}
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}
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}
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}
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}
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@@ -13,6 +13,9 @@ use embedded_hal_2::digital::OutputPin;
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use embedded_hal_async::{delay::DelayNs, spi::SpiDevice};
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use st7365p_lcd::ST7365P;
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#[cfg(feature = "fps")]
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use fps::{FPS_CANVAS, FPS_CANVAS_HEIGHT, FPS_CANVAS_WIDTH, FPS_CANVAS_X, FPS_CANVAS_Y};
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const TILE_SIZE: usize = 16; // 16x16 tile
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const TILE_COUNT: usize = (SCREEN_WIDTH / TILE_SIZE) * (SCREEN_HEIGHT / TILE_SIZE); // 400 tiles
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const NUM_TILE_ROWS: usize = SCREEN_WIDTH / TILE_SIZE;
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@@ -138,6 +141,26 @@ impl<'a> AtomicFrameBuffer<'a> {
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Ok(())
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}
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// used when doing a full screen refresh fps must be drawn into fb
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// unfortunately it is not garenteed to not be drawn over before
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// being pushed to the display
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#[cfg(feature = "fps")]
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pub fn draw_fps_into_fb(&mut self) {
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unsafe {
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let canvas = &FPS_CANVAS.canvas;
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for y in 0..FPS_CANVAS_HEIGHT {
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let fb_y = FPS_CANVAS_Y + y;
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let fb_row_start = fb_y * SCREEN_WIDTH + FPS_CANVAS_X;
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let canvas_row_start = y * FPS_CANVAS_WIDTH;
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self.fb[fb_row_start..fb_row_start + FPS_CANVAS_WIDTH].copy_from_slice(
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&canvas[canvas_row_start..canvas_row_start + FPS_CANVAS_WIDTH],
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);
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}
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}
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}
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// copy N tiles horizontally to the right into batch tile buf
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fn append_tiles_to_batch(
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&mut self,
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@@ -157,6 +180,45 @@ impl<'a> AtomicFrameBuffer<'a> {
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&self.fb[fb_row_offset..fb_row_offset + (total_tiles as usize * TILE_SIZE)];
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batch_row.copy_from_slice(fb_row);
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// override fps pixel region with fps
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// avoids writing to fps, and having it overridden before draw
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#[cfg(feature = "fps")]
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{
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let global_y = tile_y as usize * TILE_SIZE + batch_row_num;
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if global_y >= FPS_CANVAS_Y && global_y < FPS_CANVAS_Y + FPS_CANVAS_HEIGHT {
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let start_x = tile_x as usize * TILE_SIZE;
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let end_x = start_x + (total_tiles as usize * TILE_SIZE);
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// horizontal overlap check
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let fps_x0 = FPS_CANVAS_X;
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let fps_x1 = FPS_CANVAS_X + FPS_CANVAS_WIDTH;
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let x0 = start_x.max(fps_x0);
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let x1 = end_x.min(fps_x1);
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if x1 > x0 {
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let row_in_fps = global_y - FPS_CANVAS_Y;
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let fps_off = row_in_fps
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.checked_mul(FPS_CANVAS_WIDTH)
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.and_then(|v| v.checked_add(x0 - fps_x0));
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let batch_off = x0 - start_x;
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let len = x1 - x0;
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if let Some(fps_off) = fps_off {
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let fps_len_ok = fps_off + len <= unsafe { FPS_CANVAS.canvas.len() };
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let batch_len_ok = batch_off + len <= batch_row.len();
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if fps_len_ok && batch_len_ok {
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batch_row[batch_off..batch_off + len].copy_from_slice(unsafe {
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&FPS_CANVAS.canvas[fps_off..fps_off + len]
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});
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}
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}
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}
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}
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}
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}
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}
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@@ -172,11 +234,23 @@ impl<'a> AtomicFrameBuffer<'a> {
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DELAY: DelayNs,
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{
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if self.should_full_draw() {
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self.draw_fps_into_fb();
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return self.draw(display).await;
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}
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#[cfg(feature = "fps")]
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let mut any_drawn = false;
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{
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let fps_tile_x = FPS_CANVAS_X / TILE_SIZE;
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let fps_tile_y = FPS_CANVAS_Y / TILE_SIZE;
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let fps_tile_w = (FPS_CANVAS_WIDTH + TILE_SIZE - 1) / TILE_SIZE;
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let fps_tile_h = (FPS_CANVAS_HEIGHT + TILE_SIZE - 1) / TILE_SIZE;
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for ty in fps_tile_y..fps_tile_y + fps_tile_h {
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for tx in fps_tile_x..fps_tile_x + fps_tile_w {
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self.dirty_tiles[ty * NUM_TILE_COLS + tx].store(true, Ordering::Release);
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}
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}
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}
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for tile_row in 0..NUM_TILE_ROWS {
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let row_start_idx = tile_row * NUM_TILE_COLS;
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@@ -218,10 +292,6 @@ impl<'a> AtomicFrameBuffer<'a> {
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&self.batch_tile_buf[..run_len * TILE_SIZE * TILE_SIZE],
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)
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.await?;
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if cfg!(feature = "fps") {
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any_drawn = true;
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}
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}
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col += 1;
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@@ -229,8 +299,8 @@ impl<'a> AtomicFrameBuffer<'a> {
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}
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#[cfg(feature = "fps")]
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if any_drawn {
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unsafe { crate::display::FPS_COUNTER.measure() }
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unsafe {
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crate::display::FPS_COUNTER.measure()
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}
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Ok(())
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@@ -358,3 +428,146 @@ impl<'a> OriginDimensions for AtomicFrameBuffer<'a> {
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Size::new(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32)
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}
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}
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#[cfg(feature = "fps")]
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pub mod fps {
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use crate::display::SCREEN_WIDTH;
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use core::fmt::Write;
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use embassy_time::{Duration, Instant};
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use embedded_graphics::{
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Drawable, Pixel,
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draw_target::DrawTarget,
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geometry::Point,
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mono_font::{MonoTextStyle, ascii::FONT_8X13},
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pixelcolor::Rgb565,
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prelude::{IntoStorage, OriginDimensions, RgbColor, Size},
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text::{Alignment, Text},
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};
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pub static mut FPS_COUNTER: FpsCounter = FpsCounter::new();
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pub static mut FPS_CANVAS: FpsCanvas = FpsCanvas::new();
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// "FPS: 120" = 8 len
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const FPS_LEN: usize = 8;
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pub const FPS_CANVAS_WIDTH: usize = (FONT_8X13.character_size.width + 4) as usize * FPS_LEN;
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pub const FPS_CANVAS_HEIGHT: usize = FONT_8X13.character_size.height as usize;
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// puts canvas in the top right of the display
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// top left point of canvas
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pub const FPS_CANVAS_X: usize = SCREEN_WIDTH - FPS_CANVAS_WIDTH;
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pub const FPS_CANVAS_Y: usize = 0;
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pub struct FpsCanvas {
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pub canvas: [u16; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
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}
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impl FpsCanvas {
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const fn new() -> Self {
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Self {
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canvas: [0; FPS_CANVAS_HEIGHT * FPS_CANVAS_WIDTH],
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}
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}
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fn clear(&mut self) {
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for p in &mut self.canvas {
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*p = 0;
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}
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}
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pub async fn draw_fps(&mut self) {
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let mut buf: heapless::String<FPS_LEN> = heapless::String::new();
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let fps = unsafe { FPS_COUNTER.smoothed };
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let _ = write!(buf, "FPS: {}", fps as u8);
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self.clear();
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let text_style = MonoTextStyle::new(&FONT_8X13, Rgb565::WHITE);
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Text::with_alignment(
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buf.as_str(),
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Point::new(
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FPS_CANVAS_WIDTH as i32 / 2,
|
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(FPS_CANVAS_HEIGHT as i32 + 8) / 2,
|
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),
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text_style,
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Alignment::Center,
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)
|
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.draw(self)
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.unwrap();
|
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}
|
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}
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|
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impl DrawTarget for FpsCanvas {
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type Error = ();
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type Color = Rgb565;
|
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|
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fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
|
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where
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I: IntoIterator<Item = Pixel<Self::Color>>,
|
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{
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for Pixel(point, color) in pixels {
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if point.x < 0
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|| point.x >= FPS_CANVAS_WIDTH as i32
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|| point.y < 0
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|| point.y >= FPS_CANVAS_HEIGHT as i32
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{
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continue;
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}
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let index = (point.y as usize) * FPS_CANVAS_WIDTH + point.x as usize;
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self.canvas[index] = color.into_storage();
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}
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Ok(())
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}
|
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}
|
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|
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impl OriginDimensions for FpsCanvas {
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fn size(&self) -> Size {
|
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Size::new(FPS_CANVAS_WIDTH as u32, FPS_CANVAS_HEIGHT as u32)
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}
|
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}
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|
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pub struct FpsCounter {
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last_frame: Option<Instant>,
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smoothed: f32,
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last_draw: Option<Instant>,
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}
|
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|
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impl FpsCounter {
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pub const fn new() -> Self {
|
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Self {
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last_frame: None,
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smoothed: 0.0,
|
||||
last_draw: None,
|
||||
}
|
||||
}
|
||||
|
||||
// Is called once per frame or partial frame to update FPS
|
||||
pub fn measure(&mut self) {
|
||||
let now = Instant::now();
|
||||
|
||||
if let Some(last) = self.last_frame {
|
||||
let dt_us = (now - last).as_micros() as f32;
|
||||
if dt_us > 0.0 {
|
||||
let current = 1_000_000.0 / dt_us;
|
||||
self.smoothed = if self.smoothed == 0.0 {
|
||||
current
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||||
} else {
|
||||
0.9 * self.smoothed + 0.1 * current
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||||
};
|
||||
}
|
||||
}
|
||||
|
||||
self.last_frame = Some(now);
|
||||
}
|
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|
||||
pub fn should_draw(&mut self) -> bool {
|
||||
let now = Instant::now();
|
||||
match self.last_draw {
|
||||
Some(last) if now - last < Duration::from_millis(200) => false,
|
||||
_ => {
|
||||
self.last_draw = Some(now);
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user